/*
    SEL - Simple DirectMedia Layer Extension Library
    Copyright (C) 2001 Matej Knopp <knopp@users.sf.net>

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/

#include "thread.h"
#include "error.h"
#include "debug.h"

namespace SEL
{

Thread::Thread (int (*fn)(void*), void* data)
{
	m_thread = SDL::CreateThread (fn, data);
	if (!m_thread)
	{
		debug ("Couldn't create thread!");
		throw Error (SDL::GetError ());
	}
}

void
Thread::wait (int &status, bool delete_self)
{
	SDL::WaitThread (m_thread, &status);
	m_thread = NULL;
	if (delete_self)
		delete this;
}

void
Thread::wait (bool delete_self)
{
	SDL::WaitThread (m_thread, NULL);
	m_thread = NULL;
	if (delete_self)
		delete this;
}

void
Thread::kill (bool delete_self)
{
	SDL::KillThread (m_thread);
	m_thread = NULL;
	if (delete_self)
		delete this;
}

} // namespace SEL
